Tag Archives: Flash

Open Source Animation 1: The Adventure Begins

Recently I’ve been running into a few issues with animating Adobe Flash. The first was a canvas size restriction – The best it can do (that CS5.5 can do, at least) is ~2.8K, rather than say 4K. Obviously this isn’t a huge issue now, but in the future it may become a problem. The second […]

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Developing With Adobe Flash Professional and an Asus Transformer Prime (Or other new tablets)

Sometimes, the software you’re trying to use for a project doesn’t quite work with the hardware you have, which is the problem I’ve been having at work recently. I’ve been porting digital learning objects developed in Adobe Flash over to AIR for Android, so that users can use them on tablet devices without an internet […]

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